Written as one extended climax, The Adventures of Tintin can be a draining experience, and one generally bereft of traditionally dramatic human elements. Yet the film bursts with such exuberance and imagination that even the Uncanny Valley limitations of motion-capture animation vanish in Brobdingnagian sequences so vast they make the special effect showcases of the Indiana Jones films look like the Super-8 pictures Spielberg made as a teenager. However well or poorly Spielberg's crack team of British writers capture the spirit of Hergé comics, Tintin is remarkable first and foremost for allowing one of cinema's biggest dreamers the opportunity to do anything he wants to do.
Spielberg's camera, already so active and eager in his live-action films, is here unmoored from any hindrance, be it spatial dimensions, production safety or physics itself. Every shot swoons, tilts, zooms and soars with elegance, creating such fluid motion that scenes routinely flow into each other through sudden inversions of scale and setting. A massive setpiece shrinks into a puddle of water stepped in as the focus shifts, or a camelback trek through an endless desert forms on the back of a hand. Such segues make the film even more vertiginous, a dizzying, unabashed exercise in style over substance, one constantly in motion as the 3D communicate the unstoppable momentum, not unlike action lines in a comic. But when the artist in question is one of the medium's great stylists, sometimes it's more rewarding to simply sit back and be wowed.
