Zack Synder's latest tribute to slow motion, Sucker Punch, tries so hard to be cool the director might as well have put sunglasses over the camera lens. Maybe he did, as that would explain why everything looked so dim. At times, I wondered if the movie was actually a minor step forward for 3D, one that did not require the use of special glasses. Of course, showing the film in 3D is the only way Sucker Punch could be any more offensive aesthetically: freed from the nominal requirement of honoring someone else's vision, Snyder can now assert his purported prowess to fully serve his own ends. But when you get closer, you find that his sandbox is filled with dried cat turds.To be fair to the film, nothing that happens in it can or should be taken seriously. Its first moments open theatrical, revealing production and distribution company logos on curtains that rise to reveal a flat, clearly artificial set that only becomes a fully immersed location once the camera spins around the two-dimensional setup as if leaving drywall and furniture behind it to fill the space. This overt suggestion of the film's harmlessness graciously allows one to set aside issues of plausibility and, far more importantly, those of morality.