Showing posts with label Jonathan Rhys-Davies. Show all posts
Showing posts with label Jonathan Rhys-Davies. Show all posts

Sunday, December 5, 2010

Steven Spielberg: Indiana Jones and the Last Crusade

After the garish, overly frenetic and borderline offensive Indiana Jones and the Temple of Doom, Spielberg tried to make amends by producing what was quite possibly his best film to that point, Empire of the Sun. When that also failed to light audiences on fire, Spielberg returned to his adventure franchise to win back the crowd. Given how simple Last Crusade turned out, it's amazing to think that initial ideas, even drafts of the film involved haunted mansions and Scottish ghosts. At last, Spielberg acquiesced to George Lucas' proposal, to have Indy search for the Holy Grail. Oh, and sprinkle in some Nazis while you're at it. There's a good lad.

Of the four Indiana Jones films, Last Crusade may the most inane but also the best embodiment of the escapism the series sought to repackage. Raiders is such a masterpiece that you spend as much time breaking down each immaculate shot as reveling in the overall effect, but Last Crusade is sloppy enough to make it more relatable even as it injects Spielberg's usual themes into a franchise that previously existed to honor the serials of Spielberg and Lucas' youth.

The opening segment, a flashback to Indiana's youth, finds him as a Boy Scout riding horses in Utah. He and a friend stumble upon grave robbers uncovering the Cross of Coronado, causing Indy to swoop in and grab the artifact to place in a museum. After a lengthy chase that involves, for whatever reason, a train carrying circus animals (and some piss-poor animatronics, truth be told), Indy makes his way home, only to be shushed by his father, who wants to hear nothing of his son's adventures. The sheriff comes by and reveals himself to be bought by the thieves, and the head robber, dressed as Indy later will, expresses his admiration for the kid and even gives the boy his fedora. We never see the father, but we get plenty of looks at this man dressed the way our hero will later pattern his iconic outfit. In an instant, Spielberg moves from the silliest moment in any of the Indiana Jones films thus far -- though I am invoking the "chilled monkey brains" exemption -- to something that recalls his more serious aims as a filmmaker, and the sudden move from wide, John Ford-esque vistas and moving shots to static, cramped, uncomfortable moments inside the Jones household communicates how much freer Indy feels when anywhere away from his father.

Back in the present, Indiana, long estranged from his dad, returns to university after finally reclaiming that artifact that got the giant stone ball rolling in Indy's life. As usual, he can barely get through a class before getting the itch to go back in the field, and the verdant, tranquil grounds of the college look odder and more out of place behind Jones than the matte paintings and composite backgrounds that frame Indy's typical actions. So, when an old colleague, Donovan (Julian Glover), stops by to assign Jones a new task, he jumps at the chance. Even better, it concerns the artifact his father devoted his entire life to: the Holy Grail.

A spiritual line runs through all of the Indiana Jones movies, Last Crusade is the first to take anything seriously. Raiders of the Lost Ark only got down to the nitty-gritty of Jewish theology when it directly concerned the ark; everything else focused on the traps of ancient civilizations. Temple of Doom made a fun house roller-coaster of Eastern spirituality, recreating the racist caricature of old serials without ever commenting on it. Yet Christian imagery dominates Last Crusade, from giant stained-glass windows containing clues to specific religious instructions for avoiding booby-traps. Even the father-son dynamic, a conflict between a seemingly all-knowing father and the son who devotes his life to pleasing him, has a Christian undertone.

That Spielberg should take a more serious tack is amusing when you consider that Last Crusade is, by a long shot, the most comedic and lightweight of the four Jones movies. Even the slapstick of Temple had a veneer of dark horror to it, but Last Crusade works best as a comedy on a grand scale, effectively returning to 1941 and finally figuring out how to balance pratfalls with Spielberg's epic canvas. This is only more true when we are finally confronted with Henry Jones, none other than Sean Connery. The mismatch between Ford and Connery, only 12 years older than the actor playing his son (and, more importantly, Scottish), is inherently comedic. But Connery himself appears to have signed on for a comedy, all goofy faces and dry one-liners. The hackneyed dialogue that makes the early parts of film stilted suddenly gives way to an unlikely double act that livens up the proceedings immensely.

Compare the gallows humor of the German being sliced by an airplane propeller in Raiders to the farce of Henry shooting down the plane he and Indy are flying by tearing up the tail. The catacomb crawling with rats just isn't as terrifying as a floor covered in serpents, and the creepy-crawlie sequence here comes with its own punchline when Indy and his latest lover, Dr. Elsa Schneider (Alison Doody), emerge in the middle of a Venetian café. Perhaps the funniest aspect of the film is how befuddled and clumsy Henry is; you begin to question why Indy feels the need to prove himself to this dolt, until the son makes his own slip-ups. When the two are first reunited, Henry beams that his son picked up his research and successfully hid the diary containing all his Grail research from Nazi capture, only to learn immediately that his son brought that diary all the way back to the lion's den. "I should have sent it to the Marx brothers!" Henry spits. Besides, the fact that they both slept with Elsa makes for a surprisingly complex take on Spielberg's usual father-son relationships. I mean, you don't see that in E.T.

The action sequences are not as impressive, nor as numerous, as I remember, as if Spielberg intended it to be a comedy all along. A chase involving a tank is more funny than suspenseful, and the final challenge tests Jones' intellect over his ability. And yet, the film never flags, kept alive by its silliness and genuinely engaging performances from both Ford and Connery, actors not normally known for comedic timing. The Scottish accent Ford puts on in a hilariously misguided attempt to dupe a castle servant slays me, and I love that he can beat up a blimp usher five inches shorter than him, steal his clothes and emerge with a perfectly fitted outfit. It's also nice to see Spielberg questioning just what happens to Indy's archaeology class in his absence, as students swarm his office when he returns begging for their long-overdue midterm grades. Even the young women who fawn over him would rather get their essays back than spend a lovely evening with the good doctor.

The climax is grandiose enough to appeal to everyone but takes the material serious enough to give the franchise an emotional stake for the first time. Wounding Henry gives Indy a concrete reason to go after the grail where previous films have relied solely on Indy wanting an artifact to have it -- Temple, with its subplot of enslaved children, was too murky to effectively create tension. Spielberg ingeniously shoots the immortal knight deep within the cave that holds the cup in ghostly white that clashes with the golden hues of the burning fires and light reflecting off the ostentatious adornments surrounding the true Cup of Christ as decoys, communicating the dark side of eternal life in an instant.

The most significant development in the film, however, is the introduction of a more positive side to Spielberg's usual theme of absent fathers. For the first time, the director opens the possibility to reconciliation. Roy Neary left his family behind to go to space. Elliott's dad remained removed. James finds his way back to his family, but he's too scarred by life in an internment camp to ever readjust. Here, Spielberg slowly comes around: maybe a distant father and a son can reconcile, but so far this can only happen far down the road, after a rotten childhood is set aside. It would be a few years yet before the director would let a child forgive his father.

Sunday, March 28, 2010

Steven Spielberg: Raiders of the Lost Ark

How Steven Spielberg and George Lucas ever got Raiders of the Lost Ark is as impressive a feat as the finished product. Made on the heels of the director's first box office disappointment, Raiders compounded its risky prospects with its very premise. Released one year after Heaven's Gate put the kibosh on New Hollywood, the thought of another historical epic coming out so soon after Cimino's effort tanked must have put Paramount on edge.

Spielberg avoided falling into the same trap that ensnared Cimino, though, through some key differences. One, Raiders of the Lost Ark, unlike Heaven's Gate, does not strive for historical veracity, as it pays tribute to the old adventure serials that Spielberg and Lucas enjoyed in their childhood. Two, the fact that the film draws from those serials gave the film more commercial prospects than the more dramatic Gate. Three, and this is most important, Spielberg still had 1941 weighing on him.

The two friends spent years working on script revisions and storyboards, so when Paramount finally greenlit the film Spielberg didn't spend time (or money) wracking his brain over the story or how it should be told. Despite the film's grandeur and multiple location shoots, Spielberg started and stopped principal photography in only 73 days. He shot as few takes as possible and rewrote planned action sequences into shorter, wittier bursts -- thank Harrison Ford's dysentery for possibly the most memorable moment in the film, when a sword brandishing warrior challenges Indiana Jones, who simply draws his gun and shoots him, bypassing a planned fight sequence. He kept costs low and avoided the sort of indulgence that sank other big pictures. "Had I had more time and money," Spielberg said later, "it would have turned out a pretentious movie."

Raiders of the Lost Ark is as much a passion project as any of the other latter-day accomplishments of New Hollywood, drawn from the inspirations of its auteurs' youths and mounted on a scale that would previously been afforded to only the most proven masters. It also cements, for better and worse, Spielberg and Lucas' "takeover" of the box office, begun with Spielberg's double-whammy of Jaws and Close Encounters of the Third Kind and Lucas' first two Star Wars pictures. If I keep comparing Raiders to Heaven's Gate, it is because they, taken in tandem, show the handoff from one era to the next. Like guards at a border crossing, they separate the boundaries and reflect some of their cultural traits despite being right next to each other.

For Raiders has the same scale as Cimino's film, yet Spielberg uses it to different effect. This is, at heart, nothing more than a crowd pleaser. Indiana Jones wanders through epic expanses, but he is not Lawrence of Arabia, nor Colonel Blimp; he's just a man charismatic and magnetic as he may be, and Spielberg cares not for who he is but what he does. Note that we meet him in the midst of an escapade, out in the jungle where he navigates booby traps in a temple to reach a golden statue, which unleashes a boulder that nearly crushes him. Only after this sequence finishes do we learn anything about our Dr. Jones, and even then we glean scarely more than the knowledge that he is maybe the worst professor a university could hire, showing up to teach a class only when he feels the need to recharge the sexual fantasies of his female students.

The dialogue is ludicrous, the effects -- incredible as they are -- designed to remind us of their cartoony artificiality. No one could accuse Harrison Ford of being too dynamic and actor, and his primary moods as Jones waver between frustrated and just plain angry. Karen Allen brings pluck and fire to the role of Marion Ravenwood, yet her spark is snuffed in favor of turning her into the typical damsel in distress. Everything has been modulated to resemble the old serials, down to acting styles and scripting. Raiders has one advantage over its influences, though: Steven Spielberg never directed those old serials.

Dubious politics and stilted acting aside, Raiders of the Lost Ark is so masterfully constructed that it effectively parlays a forgotten genre of filmmaking, warts 'n' all, into a fresh genre that renewed interest in the adventure film even as it set such a high standard that filmmakers did not begin to approach its achievement until computers allowed them to recreate much of the size of it for less money and effort. Even in a purely expositional scene such as that early stint back at the university, Raiders never sags, propelled by one of John Williams' better scores (buoyed, of course, by one of his most recognizable themes) and the sort of sure hand that the director didn't show on his previous feature but did everywhere else. Had anyone else been at the helm of this material, including George Lucas, Raiders would likely have been one of those films that comes with the immediate qualifier "for it's time." Oh, the film was OK, for it's time; the effects were well done, for it's time.

Every year, at least one filmmaker or writer or actor (or some combination thereof) will defend a film he or she made as dumb fun, as if making something stupid and dispensable is an actual achievement. Raiders of the Lost Ark is a dumb movie, but it is ingeniously mounted, and thus it lives on as mindless fun for generations. Its serializes structure lends itself to bigger setpieces: Indy can run from a perfectly spherical boulder in the first ten minutes before jetting off to Nepal to fight some Nazis before rummaging through Cairo to find clues leading to the titular Ark of the Covenant.

Even with the director's attempts to cut economic corners with fewer takes, Raiders never feels slapdash. As this fantastic article by J.R. Hudson points out, every shot, even the calmer ones, is meticulously planned, enhancing the thrill of the stunts and maintaining interest in the dialogue scenes. When Indy must do battle with a great brute of a Nazi at an airfield out at the archaeological site, Spielberg cuts to shots of spilled fuel gushing toward flames that will lead back to the plane that Marion cannot escape. When the gas finally catches, though, Spielberg frames it in the background, racing at the plane as we take in the entire situation: the lit fuel, the spinning plane, and the fight between Indy and the thug. When the big Nazi bites it, chopped up by the plane's propeller, Spielberg conveys his demise through a red spray across the emblazoned swastika on the plane's tail.

With all the Nazi caricatures, most notably Ronald Lacey's scenery-chewing Gestapo interrogator Maj. Toht, it's easy to forget what a compelling character Indiana's true foil, René Belloq (Paul Freeman) is. A French archaeologist who competes with Jones for every find and allies with the Nazis because they will fund his expeditions, Belloq is memorable precisely because of his proximity to Jones: they both seek the same treasures, look as out of place among the natives they hire (or exploit, and the lines separating the two are not so clear), and even pine for the same woman. Belloq addresses this, saying, "You and I are very much alike...I am but a shadowy reflection of you. It would take only a nudge to make you like me. To push you out of the light." Compare this honesty to, say, Avatar, which positions the scientists who sympathize with the Na'vi as beacons of ethics when they're just as responsible for the rape of Pandora as the corporation that mines it. It's a fleeting moment of understanding, of the character of Indiana Jones and the entire genre he represents, that speaks to the intelligence Spielberg brings to the project even in his boyish enthusiasm. Too, Belloq's character would stand out even more had Spielberg's idea for Indy's characterization, an alcoholic à la Humphrey Bogart's character in The Treasure of the Sierra Madre, panned out, as Belloq in many ways plays like a funhouse mirror perversion of Claude Rains' character in Casablanca.

Raiders of the Lost Ark ends with just about the best over-the-top ending ever committed to celluloid: I may be pissing away what little credibility I've stockpiled recently among some other writers in the online community, but God damn it, you show me a film that melts a Nazi's face and I'll show you a film that just sold a ticket. It is so dizzyingly absurd, so top to bottom (and back up again) ludicrous that it has no business whatsoever in a director's "comeback" feature, and yet there it is, a sticky puddle of fleshy sludge that probably congealed into a stiff middle finger just below the frame. Raiders is a grand simplification, of history, of character and of entire races and nationalities, which makes its own iconic status in Hollywood's timeline so amusing and fitting. Released in 1981, it precedes the explosion of action features it indirectly inspired and adventure epics that were practically remakes given how heavily other directors and screenwriters mined Spielberg's opus. Yet it's superior to all of them, anchored by a directing capability that far exceeded the talents of the copycats and given just enough self-awareness to gently poke at its own artifice and contradictions without getting too postmodern about it (which would make a great film on its own terms but would stick out like a sore thumb here). It's easy to forget how staggering the effects on this film are, living as we are in the wake of Peter Jackson conjuring armies and battles through computers, but one need only pop in a DVD of Indiana Jones' first, and by many leagues best, film and marvel at how brilliant "dumb fun" used to be.

Sunday, December 27, 2009

The Lord of the Rings: The Two Towers

Though Peter Jackson shot the three Lord of the Rings films simultaneously, the technical progress from Fellowship to The Two Towers is immediately evident: the CGI is more detailed even as it expands to absurd dimensions, Jackson's more direct camerawork no longer clashes so garishly with the poetry of the location shooting and set design, which looks even better than it did in the previous film. Indeed, for better or worse, the massive expansion of scope in The Two Towers paved the way for the swords and sandals epic that became a brief fad in the middle of the decade after Gladiator set up the foundation. (The genre eventually fizzled out after most of its entries lost money, with audiences just smart enough to realize they were paying money simply to see LOTR again; still, while we had to suffer mediocrities like Kingdom of Heaven, we also got some fantastic works like... the director's cut of Kingdom of Heaven).

The enlarged scope of the action, however, almost entirely eliminates the personal feel of its predecessor. Bifurcated into separate plots involving Sam and Frodo's suicide mission to Mordor and the remaining Fellowship members' fight against corrupt wizard Saruman (Christopher Lee), the story must leap great distances to follow its characters. Indeed, compared to the endless close-ups of Fellowship, Two Towers tends to track movement through extreme long shots in bird's-eye views, dwarfing characters against the beautiful New Zealand, and where I complained last time that Jackson kept cutting to close-ups when I wanted to see more of the world around the characters, these long shots often prevent an emotional connection with the characters. If it seems at this point that I simply cannot be pleased, know that I am wondering that myself.

Yet one must acknowledge that, compared to the first film, Two Towers zips along with vigor: Fellowship spent a notable chunk of time (particularly in the extended cut) simply roaming the idyllic Shire, giving some time to characters who have no impact on the rest of the story. Following an eight-minute montage of Middle-Earth's past and the history of the One Ring, Jackson never cut away from the Shire until the 32-minute mark and only moved away to other locations once or twice for the rest of the first hour. Within the first 32 minutes of The Two Towers: we see a longer version of the fight between Gandalf and the Balrog that continues after he falls; Frodo and Sam making their way to Mordor, meeting, capturing and "taming" Sméagol/Gollum (Andy Serkis); Saruman's Uruk-hai and Orcs march captured Hobbits Pippin (Billy Boyd) and Merry (Dominic Monaghan) until the reach the edges of Fangorn forest and the two factions begin killing each other before Men arrive to slay the stragglers; another contingent of evil creatures terrorizes and burns the homes of the people of Rohan; Saruman converts his home, Isengard, from a lush garden into an industrial nightmare to breed (literally) an army; Legolas, Gimli and Aragorn chase after the Uruk-hai who captured Merry and Pippin; Théoden, King of Rohan, is so poisoned by the spell of Saruman that he banishes his brave and loyal nephew Éomer and does not even acknowledge the death of his own son; then, finally, the three Fellowship members chasing the Uruk-hai stumble upon Éomer and other banished soldiers.

Phew. To Jackson's credit, he never flags when jumping across different perspectives and huge physical distances, but here he's missed the point that he understood with Fellowship: The Lord of the Rings isn't about the plot -- which is ultimately no more complicated than a journey from point A to B -- but the finely detailed minutiae that turned the simple act of a long-as-hell hike into one of the great works of 20th century literature. Jackson barrels ahead in such an action-oriented mindset that character and atmosphere falls to the wayside:Legolas and Gimli become nothing more than comic relief, more so even than Merry and Pippin: Tolkien wrote the characters to comment upon intolerance and xenophobia, but they bond here only through light insults and fascistic displays of murderous violence (this existed in the book, but it was never a true competition between the two). Compare their tedious boasting to the bit in the extended cut of Fellowship in which Gimli is so overwhelmed by Lady Galadriel's beauty that he can ask her for nothing but a single hair from her head, and the deference he feels for Elves afterward. Éowyn (Miranda Otto) and Éomer have nothing to except pine for Aragorn and be surly, respectively.

The most troubling development is the massive rewrite of Faramir's story: in the book, Faramir (David Wenham) and his Gondorian Rangers stumble across Frodo, Sam and Sméagol, he questions Frodo and Sam about the Ring and his slain brother Boromir and then releases them, aware of the danger of the Ring and unwilling to risk its corruption to wield its power. Jackson and co. completely rewrote the character into someone scarcely different from his brother: "Filmamir" manhandles the Hobbits and tacitly condones the beating of Gollum, even choking the creature twice in rapid succession in their last moments together. Faramir does not release the Hobbits at first but drags them to the besieged city of Osgiliath, sure that the Ring will somehow help Gondor's fortunes. By the time he does display the nobility and wisdom that separated him from his brother, it's impossible to distinguish between the two. A flashback (deleted in the theatrical cut but available in the longer edition) helps explain the Faramir's motives for attempting to seize the Ring, but it's simply not enough justification. Jackson added such a massive deviation because he moved the book's climax to the third film (rightly so, to correspond with the actual chronology of events), but he ruins a great character in the process, undercutting Faramir's moral fortitude to stress the necessity of Aragorn's return to the throne. Jackson would have served himself better by simply making the more epic Helm's Deep sequence the full climax and using the time allotted by cutting this stuff out by fleshing out the world to the degree he did in Fellowship.

Of course, when Jackson deigns to let us wander a bit, Two Towers has the same epic poetry that its predecessor contained in greater abundance: Rohan is a nondescript, wide-open plain -- the Kansas of Middle Earth -- but Helm's Deep is a masterpiece of miniature construction. A stone behemoth carved from the mountain it's connected to, Helm's Deep promises a hell of a fight before anything happens; for my money, the battle sequence that takes place here trumps the larger one in Return of the King. It lacks some of the dodgy CGI of the later sequence, and it's epic without brushing up against the border of absurdity (oh, that Oliphaunt riding thing continues to grate, doesn't it?). For that matter, Isengard is also a terrific creation, nicely juxtaposing the furnaces of industrialism with the hellfire of Mordor. The real treat of the film, though, is simply following Sam and Frodo on their quest to Mordor: the Dead Marshes, Emyn Muil, the Black Gate of Mordor. All of them look fantastic and suitably unsettling and unwelcoming, offering the only true ambiance of the film.

And, behold, great character development exists, in the form of a completely animated character. Looking back, if Two Towers' animated battle sequences paved the way for mass epics, then Gollum revealed that heavy animation in live-action films could carry emotional weight. He's a masterpiece, owing both to the incredible work by Weta Digital (only occasionally can you spot moments where the technology used on him has dated) and the exceptional, award-worthy performance by Andy Serkis. He captures the character(s) perfectly, imbuing the split personalities of Sméagol and Gollum with such depth and distinctive originality that one can always tell "who" is speaking at any moment -- to find a similarly bravura performance, one would have to turn to Nicolas Cage's performance as the twin Kaufman brothers in Adaptation. He could have been nothing more than a set piece, a bit of technology to be ogled at but never explored (like, say, the magnificently rendered creatures of Avatar), but Serkis and the writers give him pathos and empathetic qualities. Nothing else in the rest of the trilogy is as brilliant as the shot/reverse shot conversation between Sméagol and himself: initially funny, it morphs into a heartbreaking portrait of a wretched creature tortured by a curse that destroyed far stronger people.

So, for all of The Two Towers' flaws, it's still incredibly entertaining, indeed probably the most viscerally and immediately enjoyable of the three. For that reason, it has its ardent defenders, but I can't help but view it as the odd one out; the pendulum simply swung too far from "overly intimate" to "epic but impersonal." Furthermore, where the additions in the extended cut of Fellowship let us languish a bit more in this beautiful world, the deleted scenes of Two Towers interrupt its narrative momentum, breaking up its breezy pace with moments of limp comic relief -- yes, I suppose that Éowyn's lack of cooking skills reflects upon her predisposition to fighting and not "woman's work," but the way this is used to signify her masculine outlook on life is just sexist. Besides, they don't make a convincing case for her warrior spirit (save for a few tough-talking lines here and there) when she spends nearly all of her screen time staring atAragorn with longing eyes. Yet even if The Two Towers is the only one of the trilogy to be hampered by its additional scenes, it has enough breathtaking action scenes and moments of quieter beauty to make the task of sitting through its hefty length an easy one.

Tuesday, December 15, 2009

The Lord of the Rings: The Fellowship of the Ring

[Over the last few months I've been reviewing some of the more noteworthy releases of the decade in preparation for a best of the decade list. In some cases, I've been watching films for the first time and gauging them against established favorites, and for those older films I'm revisiting them to see how I still feel about them and whether they would indeed remain on any list of the films that most affected me. As The Lord of the Rings trilogy had a great deal of impact on my formative years, so, as I have never known the touch of a woman nor gone outside since we built that bomb shelter for Y2K, I have decided to run through the extended versions of the trilogy to decide if one or all of them still catch my fancy. Be excited.]

In 1995, Peter Jackson, Kiwi horror/comedy maestro, approached American studios with the idea of adapting J.R.R. Tolkien's The Lord of the Rings, wondering why no one else seemed to care about the beloved fantasy epic. It was a fair point: at the time, Tolkien's work had only found its way on-screen with a generally well-received 1978 cartoon and a Rankin-Bass version of Return of the King that featured, among other things, singing goblins (oy). That Jackson ultimately secured the keys to what would seem a sure-fire hit only demonstrates how little the studios cared about Middle-Earth and its inhabitants: at the time, Jackson's only critical hit was the coming-of-age thriller Heavenly Creatures, a lovely film that introduced the world to Kate Winslet but hardly gave the impression that the creator of Braindead and The Frighteners was ready for his shot at the big time. Miramax decided to give him a two-picture deal to tell the story of the three books, and was later urged to cut it down into one. Understandably upset, Jackson took his two scripts and some test footage around town until he got to New Line Cinema CEO Robert Shaye, who, in one of life's little moments, asked why they were making two films when there were three books.

Therefore, The Lord of the Rings has "labor of love" etched in every frame, its synchronous production of all three chapters bewildering in its innovation and the work ethic it required. You can see it when the prologue, depicting and swiftly summarizing the the history of Middle-Earth and the One Ring, gives way to the lush shots of the Shire, enhanced by the extended version with Bilbo's (the always entertaining Ian Holm) loving voiceover describing this quaint little community for little people, all of whom have big feet and big stomachs and green thumbs. Jackson moves his camera through this hilly, mole-like suburb with a wistfulness befitting a Cameron Crowe film. Looking back, Jackson so marvelously and lovingly captures the Shire that it's actually a comedown when Gandalf (Ian McKellen, who spends all of his time in this idyllic location chewing the scenery to test if he's actually there or on a set) rides into town and starts setting off fireworks like a jackass.

I wonder if there is any point in plot summary, even as the basis of further analysis and not as a means to its own end: the books are the highest selling work of fiction of all time, and the films made a cubic ass-ton of cash, so why waste everyone's time with a recap? There's a Ring, it's bad, time to go on a hike to a volcano. Boom. What makes Fellowship, compared to its grander sequels, interesting is not its plot but its impressive evocation of another world. With on-location shooting around New Zealand, Fellowship naturally anchors itself in reality, but Jackson and his design team craft beautiful sets that fit in so perfectly with the landscapes one might easily assume them to be genuine relics, and that all the behind-the-scenes features revealing them to be nothing more than foam and plastic are filthy lies.

The primary joy of the extended edition of the film, happily treated with severity by Jackson and not as a simple DVD gimmick with sloppily reinserted deleted scenes, is that the added footage allows us to roam this world a bit longer, through foggy, grimy marshes and impossibly green and inviting meadows and craggy, treacherous mountains. It also abets (though not entirely) one of the major problems of the film, indeed the entire franchise: a loose grasp on temporal relations. Many complained about the films' lengths, but Jackson powers through The Lord of the Rings. When Gandalf returns to the Shire to warn Frodo (Elijah Wood) of the impending danger of the Ringwraiths, what in the book was the passage of decades is presented as maybe a week or two, a month tops. The longer cut allows us to see Aragorn leading the Hobbits from Bree to Weathertop, and the simple addition of a single scene adds so much more entertainment value because we're stopping occasionally so see the sights instead of being stuck on the Middle Earth bus tour that was the theatrical version.

Not until the characters reach Rivendell and the larger arc of the trilogy is forged does the story mesh with the visual splendor in an entertaining way. Compared to the fractured perspectives of the sequels, Fellowship plays as an ensemble piece, allowing us to spend yet more time with the backgrounds before the sequels personalized the story. A number of the actors, chiefly those playing the Hobbits and Orlando Bloom, don't have full grasps on their characters yet, but working within a group dynamic allows them to soften their weaknesses, and even McKellen dampens his OTT theatrics and turns Gandalf into an interesting team player instead of a demigod who cannot relate or be related to any of the other characters -- this might explain why the character so rarely used his supposedly powerful magic over the course of the three films.

In retrospect, it's easy to see that Jackson was out of his element with the scope required for the story. His direction in the battle sequences is overwhelming and viscerally disjointed (at least in this installment, which lacks the epic action pieces of its successors), but occasionally he carries that frantic style into the calmer moments, haphazardly editing from one action to another that is linked to the previous one but entirely separate from the last scene, traveling impossible distance for what is meant to be a quick cut. When Frodo announces among the squabbling Elves, Dwarves and Men that he will take the Ring to Mordor, he can barely be heard over the din, yet Jackson immediately cuts to a close-up of Gandalf wearily closing his eyes with regret and turning as the crowd silences to face his wee chum. The wizard was shouting alongside the rest a split-second earlier, and for him to immediately become calm and somber is such a jarring example of bad editing that it continues to baffle me each time I visit these films. That brings us nicely to another problem: the endless close-ups. Jackson must have spent his free time in pre-production vegging with Eisenstein's filmography because he adds so many emotional counterpoints of close-up reactions to nearly every action that I expected an open political message to pour out of these characters' mouths.

He overcomes these shortcomings, however, out of sheer enthusiasm. He has a steady grasp of Tolkien's themes -- environmental concerns, distrust and xenophobia, the typical battle between good and evil -- and he's smart enough to recognize that, when shooting in a country like New Zealand, one need not ignore the scenery. Furthermore, some of his visual choices, such as the distorted haze that blurs the screen when Frodo wears the Ring, are wonderful touches. He also perfectly captures the inexplicable lure of the Ring, though I find it somewhat amusing to watch the film now and find a certain link between the Ring's, a suggestive object (especially when pierced with a finger), maddening effect on people and the equally hysterical reactions that the sexual metaphor of Twilight extracts from its characters*. As for the design, well, do I really need to explain the magnificent costume and makeup? The Orcs and Uruk-hai look absolutely perfect, all oily skin and twisted visages and gnarly teeth. The Elves, illuminated with an aura and donned in light clothing, resemble angels and inspire a serene calm even when engaged in battle. The only one who doesn't look the part, hilariously enough, is Orlando Bloom. My only complaint regarding the costumes is that the outfits look too pristine here, too clean despite the rough journey through various terrains, but that would fortunately change later.

When I first saw The Fellowship of the Ring back in 2001, I was 12 years old, unconcerned with technique or acting and caring only for that most dubious of adaptive goals: faithfulness. I had read the books for the first time in anticipation of the release and loved them, and like the fool that I was I just wanted this Peter Jackson fellow to put all of the novel's good stuff in the movie. And while I loved the film, I bemoaned the lack of Tom Bombadil , a character I didn't even fully understand, all the while missing how Jackson and his writing partners Fran Walsh and Philippa Boyens made much subtler changes to the main characters that proved vastly more important and distinctive. He, Walsh and Boyens give a reasonable motive to Boromir where his character originally received a rounded appraisal only in the final volume, while Sam (Sean Astin) is slowly reshaped into a model of loyalty and Platonic love, a change that would become evident over the next two films. Of greatest interest is Aragorn (Viggo Mortensen ), altered from a consummate hero into a sort of Christ figure (or more so, at least), technically human but something else entirely, filled with self-doubt but ultimately committed to his destiny. The only unwelcome change involves the simplification of Gimli (Jonathan Rhys-Davies) and Legolas , who scarcely have anything to do save lob semi-racist digs at each other, insofar as insulting fictional species constitutes "racism."

So, while my enjoyment of the film has been tempered by the realization of its shortcomings, to say nothing of some dated special effects -- I wouldn't call them weak, but it's easy to discern the real actors from the CG models even in the waves of clashing armies, and green-screen backgrounds are identifiable from natural backdrops -- it's also been enhanced by how much more I appreciate the beauty and passion of the project. Jackson establishes a dialectic with this film, between personal, emotionally identifiable intimacy and epic storytelling, that would define the franchise. Fellowship, as the first of the franchise and thus the one that must introduce and establish the characters, swings more to the "personal" side of the balance, its endless close-ups stressing the importance of the group even as I try to crane around their big heads to see all the pretty stuff behind them. Howard Shore understands Fellowship's more subdued focus, and his excellent score, while properly boisterous and swelling at times, is often reserved and trusts the visuals to impart the film's beauty without imposing an overbearing score. So, while the film's lost some of its luster, I have to admit that I still find it a glorious, all-encompassing fantasy world that remains ever so inviting and enjoyable; here is a film that makes me care even about locations we do not see, places with long-winded titles that crumbled long ago and took some piece of this expertly defined world with them forever.



*Forgive me for comparing The Lord of the Rings to Twilight.