Showing posts with label Karen Allen. Show all posts
Showing posts with label Karen Allen. Show all posts

Saturday, April 14, 2012

Steven Spielberg: Indiana Jones and the Kingdom of the Crystal Skull

In defense of Indiana Jones and the Kingdom of the Crystal Skull, there is at least some kind of push to make the movie distinct from its predecessors. Where the first three films paid homage to serials of the ‘30s and ‘40s, Crystal Skull accounts for the 19-year gap between between this fourth installment in the franchise and 1989’s Indiana Jones and the Last Crusade by shifting its inspirations accordingly.

Here, the root inspiration is ‘50s-era science fiction (and its attendant Cold War subtext), which, in a way, makes the film unique, at least in relation to the other Indy movies. Instead of relics with supernatural might, the treasured objects of the film’s title are mysterious, perfectly formed skulls with strange powers, powers not of brute strength but of mental manipulation. In keeping with anti-Communist paranoia, the weapon here is the power to brainwash without fail. It’s a clever twist that didn’t get enough credit upon the film’s initial release; the only critic I can recall even mentioning it was, of all people, routine Spielberg-basher Jonathan Rosenbaum.

Sunday, March 28, 2010

Steven Spielberg: Raiders of the Lost Ark

How Steven Spielberg and George Lucas ever got Raiders of the Lost Ark is as impressive a feat as the finished product. Made on the heels of the director's first box office disappointment, Raiders compounded its risky prospects with its very premise. Released one year after Heaven's Gate put the kibosh on New Hollywood, the thought of another historical epic coming out so soon after Cimino's effort tanked must have put Paramount on edge.

Spielberg avoided falling into the same trap that ensnared Cimino, though, through some key differences. One, Raiders of the Lost Ark, unlike Heaven's Gate, does not strive for historical veracity, as it pays tribute to the old adventure serials that Spielberg and Lucas enjoyed in their childhood. Two, the fact that the film draws from those serials gave the film more commercial prospects than the more dramatic Gate. Three, and this is most important, Spielberg still had 1941 weighing on him.

The two friends spent years working on script revisions and storyboards, so when Paramount finally greenlit the film Spielberg didn't spend time (or money) wracking his brain over the story or how it should be told. Despite the film's grandeur and multiple location shoots, Spielberg started and stopped principal photography in only 73 days. He shot as few takes as possible and rewrote planned action sequences into shorter, wittier bursts -- thank Harrison Ford's dysentery for possibly the most memorable moment in the film, when a sword brandishing warrior challenges Indiana Jones, who simply draws his gun and shoots him, bypassing a planned fight sequence. He kept costs low and avoided the sort of indulgence that sank other big pictures. "Had I had more time and money," Spielberg said later, "it would have turned out a pretentious movie."

Raiders of the Lost Ark is as much a passion project as any of the other latter-day accomplishments of New Hollywood, drawn from the inspirations of its auteurs' youths and mounted on a scale that would previously been afforded to only the most proven masters. It also cements, for better and worse, Spielberg and Lucas' "takeover" of the box office, begun with Spielberg's double-whammy of Jaws and Close Encounters of the Third Kind and Lucas' first two Star Wars pictures. If I keep comparing Raiders to Heaven's Gate, it is because they, taken in tandem, show the handoff from one era to the next. Like guards at a border crossing, they separate the boundaries and reflect some of their cultural traits despite being right next to each other.

For Raiders has the same scale as Cimino's film, yet Spielberg uses it to different effect. This is, at heart, nothing more than a crowd pleaser. Indiana Jones wanders through epic expanses, but he is not Lawrence of Arabia, nor Colonel Blimp; he's just a man charismatic and magnetic as he may be, and Spielberg cares not for who he is but what he does. Note that we meet him in the midst of an escapade, out in the jungle where he navigates booby traps in a temple to reach a golden statue, which unleashes a boulder that nearly crushes him. Only after this sequence finishes do we learn anything about our Dr. Jones, and even then we glean scarely more than the knowledge that he is maybe the worst professor a university could hire, showing up to teach a class only when he feels the need to recharge the sexual fantasies of his female students.

The dialogue is ludicrous, the effects -- incredible as they are -- designed to remind us of their cartoony artificiality. No one could accuse Harrison Ford of being too dynamic and actor, and his primary moods as Jones waver between frustrated and just plain angry. Karen Allen brings pluck and fire to the role of Marion Ravenwood, yet her spark is snuffed in favor of turning her into the typical damsel in distress. Everything has been modulated to resemble the old serials, down to acting styles and scripting. Raiders has one advantage over its influences, though: Steven Spielberg never directed those old serials.

Dubious politics and stilted acting aside, Raiders of the Lost Ark is so masterfully constructed that it effectively parlays a forgotten genre of filmmaking, warts 'n' all, into a fresh genre that renewed interest in the adventure film even as it set such a high standard that filmmakers did not begin to approach its achievement until computers allowed them to recreate much of the size of it for less money and effort. Even in a purely expositional scene such as that early stint back at the university, Raiders never sags, propelled by one of John Williams' better scores (buoyed, of course, by one of his most recognizable themes) and the sort of sure hand that the director didn't show on his previous feature but did everywhere else. Had anyone else been at the helm of this material, including George Lucas, Raiders would likely have been one of those films that comes with the immediate qualifier "for it's time." Oh, the film was OK, for it's time; the effects were well done, for it's time.

Every year, at least one filmmaker or writer or actor (or some combination thereof) will defend a film he or she made as dumb fun, as if making something stupid and dispensable is an actual achievement. Raiders of the Lost Ark is a dumb movie, but it is ingeniously mounted, and thus it lives on as mindless fun for generations. Its serializes structure lends itself to bigger setpieces: Indy can run from a perfectly spherical boulder in the first ten minutes before jetting off to Nepal to fight some Nazis before rummaging through Cairo to find clues leading to the titular Ark of the Covenant.

Even with the director's attempts to cut economic corners with fewer takes, Raiders never feels slapdash. As this fantastic article by J.R. Hudson points out, every shot, even the calmer ones, is meticulously planned, enhancing the thrill of the stunts and maintaining interest in the dialogue scenes. When Indy must do battle with a great brute of a Nazi at an airfield out at the archaeological site, Spielberg cuts to shots of spilled fuel gushing toward flames that will lead back to the plane that Marion cannot escape. When the gas finally catches, though, Spielberg frames it in the background, racing at the plane as we take in the entire situation: the lit fuel, the spinning plane, and the fight between Indy and the thug. When the big Nazi bites it, chopped up by the plane's propeller, Spielberg conveys his demise through a red spray across the emblazoned swastika on the plane's tail.

With all the Nazi caricatures, most notably Ronald Lacey's scenery-chewing Gestapo interrogator Maj. Toht, it's easy to forget what a compelling character Indiana's true foil, René Belloq (Paul Freeman) is. A French archaeologist who competes with Jones for every find and allies with the Nazis because they will fund his expeditions, Belloq is memorable precisely because of his proximity to Jones: they both seek the same treasures, look as out of place among the natives they hire (or exploit, and the lines separating the two are not so clear), and even pine for the same woman. Belloq addresses this, saying, "You and I are very much alike...I am but a shadowy reflection of you. It would take only a nudge to make you like me. To push you out of the light." Compare this honesty to, say, Avatar, which positions the scientists who sympathize with the Na'vi as beacons of ethics when they're just as responsible for the rape of Pandora as the corporation that mines it. It's a fleeting moment of understanding, of the character of Indiana Jones and the entire genre he represents, that speaks to the intelligence Spielberg brings to the project even in his boyish enthusiasm. Too, Belloq's character would stand out even more had Spielberg's idea for Indy's characterization, an alcoholic à la Humphrey Bogart's character in The Treasure of the Sierra Madre, panned out, as Belloq in many ways plays like a funhouse mirror perversion of Claude Rains' character in Casablanca.

Raiders of the Lost Ark ends with just about the best over-the-top ending ever committed to celluloid: I may be pissing away what little credibility I've stockpiled recently among some other writers in the online community, but God damn it, you show me a film that melts a Nazi's face and I'll show you a film that just sold a ticket. It is so dizzyingly absurd, so top to bottom (and back up again) ludicrous that it has no business whatsoever in a director's "comeback" feature, and yet there it is, a sticky puddle of fleshy sludge that probably congealed into a stiff middle finger just below the frame. Raiders is a grand simplification, of history, of character and of entire races and nationalities, which makes its own iconic status in Hollywood's timeline so amusing and fitting. Released in 1981, it precedes the explosion of action features it indirectly inspired and adventure epics that were practically remakes given how heavily other directors and screenwriters mined Spielberg's opus. Yet it's superior to all of them, anchored by a directing capability that far exceeded the talents of the copycats and given just enough self-awareness to gently poke at its own artifice and contradictions without getting too postmodern about it (which would make a great film on its own terms but would stick out like a sore thumb here). It's easy to forget how staggering the effects on this film are, living as we are in the wake of Peter Jackson conjuring armies and battles through computers, but one need only pop in a DVD of Indiana Jones' first, and by many leagues best, film and marvel at how brilliant "dumb fun" used to be.

Friday, August 21, 2009

Carpenter's Tools: Starman

What fresh Carpenter is this? After establishing himself as one of the best niche directors, well, ever, he stumbled slightly with the Stephen King adaptation Christine, a noticeably commercial attempt to make up for the tepid receipts from The Thing. Carpenter believed that The Thing fared poorly because it came out the same year as Steven Spielberg's E.T.: The Extra-Terrestrial. How perfectly fitting, then, that he should direct perhaps the finest of the "E.T. clones" made throughout the mid-'80s to capitalize on the massive success of the benevolent alien story.

Working with a script by Bruce A. Evans (who would later find great success with his screenplay for Stand By Me, funnily enough another King adaptation), Carpenter placed himself far outside of his comfort zone. It probably irked the Hawks disciple to be placed into a niche in the first place, but he certainly made the most of his shifted career path. With this film, however, the director proved that he could hop genres with style, even if he rarely ventured outside horror-action again.

But stepping outside of the pigeonhole means little to the film in question. No, what makes Starman so wonderful, so light and so affecting are the superb performances Carpenter draws from his actors. After the embarrassing casting of Christine, Carpenter is back to drawing the finest from those in front of his lens, and he actually manages to get good performances from much of his secondary cast (remember how bad everyone who wasn't Jamie Lee Curtis, Donald Pleasence and Nick Castle were in Halloween?). He also handles Evans' light, feel-good script with both the sweetness of that aspect as well as the tension of those who seek to hurt our benign visitor.

The Starman comes to Earth after intercepting the Voyager II probe, which contains selections of music as well as a recorded greeting from the head of the U.N. He crashes in Madison, Wisconsin, and assumes human form when he scans a lock of hair in a photo album and clones the DNA. Then a woman (Karen Allen) wakes up to find her dead husband in her living room. Understandably, this shakes poor Lisa up, and it likely doesn't help that this alien, who looks like her husband, bids her to take him to Arizona.

Jeff Bridges' performance as the Starman is nothing short of fantastic: he gleaned his only knowledge of Earth's languages and syntax from the recorded greetings and songs, so Bridges delivers his dialogue in halting, emphasized staccatos. Bridges is one of the best actors in the business because the very last thing he appears concerned with on-screen is his appearance. Not many actors could contort their faces as wildly as Bridges does when the Starman minces through a sentence, and fewer still could pull it off without desperately mugging for laughs. These moments are funny, yes, but only because Bridges sells them with sincerity and Allen plays the straight woman well.

This light tone defines even the film's serious moments, such as the Starman using his powers to bring a shot deer back to life or Lisa's struggle to separate the sight of her husband from this advanced life form. The military gets wind of the alien's presence, and of course it's run by a cold-hearted intelligence chief who wants to kill the Starman and then ask it questions. One of the scientists in his think-tank, though, voices dissent. "We invited him here!" Mark Shermin yells, referring to the Voyager II probe found in the Starman's ship.

These characters are all so much fun -- Carpenter's inherent flair for camp creeps through, certainly with Bridges but even the NSA chief Fox -- and the dialogue is charming and funny enough, that you can almost forget the compulsory nature of the script. Why does the Starman need to go to Arizona? Because that's where his brethren will meet him, and if he's not there in three days, he'll be abandoned to die on the planet. Why can't the all-powerful race, who have nothing to fear from humans and their silly missiles, wait a day or two? And I nearly winced when the Starman gives an uplifting mini-speech near the end to Shermin that not only casually drops the fact that these aliens visited Earth before and have been monitoring it for some time but lays on the saccharine goo with its exultation of mankind. "You are at your very best when things are at their worst," says the dying Starman. Dying must have clouded his memory somewhat because, apart from Lisa and Shermin, everyone he comes across on his journey tries to capture him, beat him or kill him.

Nevertheless, it earns its bittersweet ending, and Carpenter, the man who made a name for himself as a master of suspense, proves able to coax sweeter emotion from this film with only the slightest prodding. Jack Nitzsche's score sound reminiscent of Carpenter's usual style at first, but it morphs into a gentler soundtrack, in some ways an aural cue of Carpenter's transition in the film. As much as I wish that the plot didn't drive a story in which a woman has a chance to reconnect with a visage of her dead husband, even if that visage isn't him and never will be, is food enough for one film. Actually, Solaris already proved that. But with Bridges, Allen and Carpenter steering things, Starman achieves an honest sentimentality it doesn't quite deserve. Because let's face it: it takes a supreme coordination of talent on-set to make a line like, "I gave you a baby tonight" not doom a picture straight to the MST3K files.